Appears to be some kind of error that occurs during rendering that causes the game to crash. This crash occurs when attempting to load Ekoro's boss battle, be it in the standard game, or Score Attack. Thanks to RPDevJesco for the video and their initial investigation proving that 30 FPS limit mitigates the issues. There are separate instructions that you can follow below this link as well. Below is a video provided by RPDevJesco on both limiting FPS max to 30(which also mitigates the issue) as well as how to set the -onethread launch option in Steam. Therefore, my top recommendation at this time is to start by adding the -onethread launch option to the game, which will enforce singlethreading and is most likely to resolve issues. One of the most relevant sections of code that causes the crash does not run when singlethreading is enabled. Due to recent findings, we've discovered there are two solutions that are the most likely to solve game crashes.Īfter much troubleshooting and investigation, it appears that most of the crashes occur due to the combination of multithreading and high FPS, which causes instabiltiy in Scaleform, which the game uses to draw HUDs/render models.
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